Loved this game! Was drawn to it immediately because of the cover and the gameplay is so straightforward, but not too easy (I actually had to go on Easy mode to beat it...lol) and I got all endings except Hard Mode! >_<
I was only a bit confused on ending B: Pink completes work and goes home, but Blue has to stay and work overtime, it seems; but text says: "Blue managed to escape the clutches of Boss, but Pink? Pink wasn’t so lucky…" Shouldn't it be: "Pink managed to escape the clutches of Boss, but Blue? Blue wasn’t so lucky…" ?
Ending 5 solo is so hard. I like, pulled out a metronome to try and get in my head the amount of keypresses per second I'd have to do to get it. Absolutely worth it though. Cool game.
Got endings a - d on easy difficulty, and enjoyed the cozy vibe of it all!
(It's a bit sad that people always forget about qwertz layout tho lmfao. You mentioned using Godot, maybe using physical keycodes in your inputmap could work to circumvent having to handle so many different keyboard layouts in the main menu to begin with?)
QWERTZ technically is the same as QWERTY when it comes to the inputs used in the game (WASD, IJKL on QWERTY) so when it came to implementation I realized it wasn't really different. Had the inputs mapped out differently it would have been included.
And yes, I did learn about the physical layouts later (first Godot game and all that), but I think it's more fun to have the explicit toggle, which also gave me more control of the on-screen text output (didn't want it to saw WASD for Dvorak for example) -- also led to the fun VO for that area!
Thanks for checking the game out! ♥ I'll post an endings summary devlog later today so you can see what Ending E is.
This was such a short and sweet game! Playing solo I got 4 of the endings, but I think i'll definitely have to grab a friend to beat hard mode lol. Overall really cute style and fun gameplay!
Hahaha this was a very charming and fun short game. Though maybe I have terrible coordination because even easy mode was a struggle, but I still liked the cuteness of it all, and I'm glad I got the 'good' ending.
At some point in the very near future I'll have a post showing all the endings off for the folks who want to see all the content. Thank you for playing!
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Awwww Pink and Blue are so cute <33
Loved this game! Was drawn to it immediately because of the cover and the gameplay is so straightforward, but not too easy (I actually had to go on Easy mode to beat it...lol) and I got all endings except Hard Mode! >_<
I was only a bit confused on ending B: Pink completes work and goes home, but Blue has to stay and work overtime, it seems; but text says: "Blue managed to escape the clutches of Boss, but Pink? Pink wasn’t so lucky…" Shouldn't it be: "Pink managed to escape the clutches of Boss, but Blue? Blue wasn’t so lucky…" ?
Overall, so cute and fun! <3
...well that's embarrassing! Thanks for letting me know, I'll get an update to it tonight. And thank you for playing!
EDIT: The update is live. Thanks for calling attention to it again!!
I love the art (^o^) It's really cute (^^)<3
I'm still not able to get the hard mode ending though (t_t)
Really nice game (^w^)<3
Ending 5 solo is so hard. I like, pulled out a metronome to try and get in my head the amount of keypresses per second I'd have to do to get it. Absolutely worth it though. Cool game.
this is both very cute & very difficult!!! i played by myself & i wasn't good neough to get ending 5... 😂
Very cute but hella difficult game :3
Got endings a - d on easy difficulty, and enjoyed the cozy vibe of it all!
(It's a bit sad that people always forget about qwertz layout tho lmfao. You mentioned using Godot, maybe using physical keycodes in your inputmap could work to circumvent having to handle so many different keyboard layouts in the main menu to begin with?)
QWERTZ technically is the same as QWERTY when it comes to the inputs used in the game (WASD, IJKL on QWERTY) so when it came to implementation I realized it wasn't really different. Had the inputs mapped out differently it would have been included.
And yes, I did learn about the physical layouts later (first Godot game and all that), but I think it's more fun to have the explicit toggle, which also gave me more control of the on-screen text output (didn't want it to saw WASD for Dvorak for example) -- also led to the fun VO for that area!
Thanks for checking the game out! ♥ I'll post an endings summary devlog later today so you can see what Ending E is.
EDIT: I made the post here! https://3hg.itch.io/deadline-duo/devlog/643891/all-five-endings-a-guide
This was such a short and sweet game! Playing solo I got 4 of the endings, but I think i'll definitely have to grab a friend to beat hard mode lol. Overall really cute style and fun gameplay!
Thanks for playing! I'll post an endings summary devlog later today so you can see what Ending E is.
EDIT: I made the post here! https://3hg.itch.io/deadline-duo/devlog/643891/all-five-endings-a-guide
Hahaha this was a very charming and fun short game. Though maybe I have terrible coordination because even easy mode was a struggle, but I still liked the cuteness of it all, and I'm glad I got the 'good' ending.
I really like this!! Thanks for making it.
At some point in the very near future I'll have a post showing all the endings off for the folks who want to see all the content. Thank you for playing!
EDIT: I made the post here! https://3hg.itch.io/deadline-duo/devlog/643891/all-five-endings-a-guide