Latest Update: July 24, 2019 — version 1.0

Din in the Seventeenth Minute is my entry for the Nouvim 3000 interactive fiction jam. The requirements were to make a short interactive story within a month, from 500 to 3,000 words, without the use of audio or extraneous imagery. The given theme was Infamy. While the original jam is intended for French works, I decided to submit this English language work anyway. I had worked on a French translation, but unfortunately was not able to finish it in time. Perhaps at a later date, it will be released.

I interpreted the theme of Infamy not as about an individual person, infamous for his or her deeds, but rather as a concept, infamous for its latent existence within all of us. Beyond that, there isn't much I wish to say about the story itself—reading it should convey everything I wished to present.

While this is a work by 3 Halves Games, it was created solely by the developer and writer, M.H. Abdul-Rahim. However, this story does related to a previous 3HG work: it is the prequel to our 3D exploration game, EXTRA PLANETARY.

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Thank you for reading.


Presented by 3 Halves Games. Written by M.H. Abdul-Rahim. Built using node.js technology, including Babel, Webpack, Standard, Husky, Font Face Observer, and Phaser CE.


  • v1.0.0 (2019-07-24)
    • Full initial release of the story
Rated 5.0 out of 5 stars
(6 total ratings)
Author3 Halves Games
GenreInteractive Fiction, Visual Novel
Made withPhaser
TagsAbstract, Dark, Minimalist, Post-apocalyptic, Short, Text based
Average sessionA few minutes


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It's a surreal reading and feels like a recount of biblical verse; how it has weight and also beauty crafted through the sentences. I would be very much likely to read the French version!


Very original and poetic story, liked it!

And the layout/font/background are very elegant.

Thanks for taking part in the jam! If you can find some time to make a French translation, that'd be greaaat, but otherwise, well, next year ;)