
Din in the Seventeenth Minute
Latest Update: July 24, 2019 — version 1.0
Din in the Seventeenth Minute is my entry for the Nouvim 3000 interactive fiction jam. The requirements were to make a short interactive story within a month, from 500 to 3,000 words, without the use of audio or extraneous imagery. The given theme was Infamy. While the original jam is intended for French works, I decided to submit this English language work anyway. I had worked on a French translation, but unfortunately was not able to finish it in time. Perhaps at a later date, it will be released.
I interpreted the theme of Infamy not as about an individual person, infamous for his or her deeds, but rather as a concept, infamous for its latent existence within all of us. Beyond that, there isn't much I wish to say about the story itself—reading it should convey everything I wished to present.
While this is a work by 3 Halves Games, it was created solely by the developer and writer, M.H. Abdul-Rahim. However, this story does relate to a previous 3HG work: it is the prequel to our 3D exploration game, EXTRA PLANETARY.
Thank you for reading.
Credits
Presented by 3 Halves Games. Written by M.H. Abdul-Rahim. Built using node.js technology, including Babel, Webpack, Standard, Husky, Font Face Observer, and Phaser CE.
Changelog
- v1.0.0 (2019-07-24)
- Full initial release of the story
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | 3 Halves Games |
| Genre | Interactive Fiction, Visual Novel |
| Made with | Phaser |
| Tags | Abstract, Dark, Minimalist, Post-apocalyptic, Short, Text based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |




Comments
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It's a surreal reading and feels like a recount of biblical verse; how it has weight and also beauty crafted through the sentences. I would be very much likely to read the French version!
Very original and poetic story, liked it!
And the layout/font/background are very elegant.
Thanks for taking part in the jam! If you can find some time to make a French translation, that'd be greaaat, but otherwise, well, next year ;)